|
|
|
Tuesday, 06 May 2008 |
Real-Time, All-Frequency Shadows in Dynamic Scenes
|
Javier Loureiro |
173 |
|
Tuesday, 29 April 2008 |
Cosas que saldrán en el siggraph 2008
|
Javier Loureiro |
259 |
|
Wednesday, 16 April 2008 |
Integrating Shaders into An Engine - GDC 2007
|
Javier Loureiro |
343 |
|
Wednesday, 26 March 2008 |
Future-Proof Games with Real-Time Tessellation
|
Javier Loureiro |
480 |
|
Wednesday, 19 March 2008 |
Interactive Light Transport with Virtual Point Lights
|
Javier Loureiro |
420 |
|
Monday, 17 March 2008 |
G-buffer y deferred shading
|
Javier Loureiro |
511 |
|
Friday, 07 March 2008 |
Practical Spherical Harmonics Based PRT Methods
|
Javier Loureiro |
500 |
|
Wednesday, 20 February 2008 |
Monte Carlo Methods, de Hammersley + Handscomb
|
Javier Loureiro |
510 |
|
Friday, 15 February 2008 |
Modelado basado en imagen
|
Javier Loureiro |
548 |
|
Thursday, 31 January 2008 |
Una nueva tesis sobre raytracing
|
Javier Loureiro |
663 |
|
Wednesday, 16 January 2008 |
Implementing the RT2 Real-Time Ray-Tracing System
|
Javier Loureiro |
691 |
|
Wednesday, 16 January 2008 |
Terminando de construir un arbol
|
Javier Loureiro |
567 |
|
Tuesday, 15 January 2008 |
Displacement maps en la GPU
|
Javier Loureiro |
489 |
|
Tuesday, 08 January 2008 |
HistoPyramids in Iso-Surface Extraction
|
Javier Loureiro |
557 |
|
Thursday, 03 January 2008 |
Hardware-Accelerated Frequency Domain Volume Rendering
|
Javier Loureiro |
525 |
|
Friday, 14 December 2007 |
Motion Blur for Textures by Means of Anisotropic Filtering
|
Javier Loureiro |
586 |
|
Tuesday, 11 December 2007 |
Improved Alpha-Tested Magnification for Vector Textures and Special Effects
|
Javier Loureiro |
584 |
|
Thursday, 15 November 2007 |
Fitted Virtual Shadow Maps
|
Javier Loureiro |
553 |
|
Friday, 05 October 2007 |
Fast Lattice Shape Matching
|
Javier Loureiro |
663 |
|
Tuesday, 25 September 2007 |
Particulas en la GPU
|
Javier Loureiro |
745 |
|
Thursday, 20 September 2007 |
Prism Parallax Occlusion Mapping
|
Javier Loureiro |
769 |
|
Wednesday, 12 September 2007 |
Papers de videojuegos
|
Javier Loureiro |
898 |
|
Monday, 27 August 2007 |
Animación de artrópodos
|
Javier Loureiro |
857 |
|
Friday, 17 August 2007 |
Fuentes vectoriales en la GPU
|
Javier Loureiro |
921 |
|
Friday, 10 August 2007 |
Papers del i3d 2007
|
Javier Loureiro |
774 |
|
Tuesday, 19 June 2007 |
Hojas en tiempo real
|
Javier Loureiro |
938 |
|
Tuesday, 19 June 2007 |
Simulación de agua
|
Javier Loureiro |
1076 |
|
Thursday, 29 March 2007 |
Voxelizado en la tarjeta
|
Javier Loureiro |
1015 |
|
Tuesday, 27 March 2007 |
Instanciando vegetación
|
Javier Loureiro |
966 |
|
Monday, 12 March 2007 |
Sistema de muelles con la GPU
|
Javier Loureiro |
856 |
|
Tuesday, 06 February 2007 |
Introduccion ala geometria diferencial
|
Javier Loureiro |
1314 |
|
Wednesday, 31 January 2007 |
Approximate Ray-Tracing on the GPU with Distance Impostors
|
Javier Loureiro |
896 |
|
Thursday, 04 January 2007 |
Solomon Boulos
|
Javier Loureiro |
720 |
|
Thursday, 04 January 2007 |
Heuristic Ray Shooting Algorithms
|
Javier Loureiro |
712 |
|
Monday, 18 December 2006 |
Papers del SIGGRAPH
|
Javier Loureiro |
820 |
|
Wednesday, 29 November 2006 |
Warping and Partitioning for Low Error Shadow Maps
|
|
926 |
|
Wednesday, 29 November 2006 |
Renderizar el campo
|
|
928 |
|
Monday, 13 November 2006 |
Efficient Shadows from Sampled Environment Maps
|
|
573 |
|
Wednesday, 25 October 2006 |
Topologia
|
|
523 |
|
Wednesday, 18 October 2006 |
Control de texturas por apariencia
|
|
452 |
|
Tuesday, 03 October 2006 |
Efficient Sorting and Searching in Rendering Algorithms
|
|
403 |
|
Tuesday, 03 October 2006 |
GPUGI : Iluminacion global en la tarjeta
|
|
429 |
|
Tuesday, 03 October 2006 |
HDR Image Compression
|
|
440 |
|
Monday, 02 October 2006 |
Renderizado de atmosferas
|
|
425 |
|
Thursday, 24 August 2006 |
Radiosity maps en la GPU
|
|
445 |
|
Thursday, 27 July 2006 |
The Real-Time Reprojection Cache
|
|
452 |
|
Wednesday, 26 July 2006 |
Reflected-Scene Impostors for Realistic Reflections
|
|
437 |
|
Tuesday, 27 June 2006 |
Parallel-Split Shadow Maps
|
|
459 |
|
Friday, 19 May 2006 |
Terrenos procedurales
|
|
471 |
|
Wednesday, 29 March 2006 |
Agua, causticas y terrenos
|
|
524 |
| |
|
Results 1 - 50 of 134 |