|
|
|
Tuesday, 09 February 2010 |
Efficient Sparse Voxel Octrees
|
Javier Loureiro |
2015 |
|
Friday, 21 August 2009 |
Voxeles en SIGGRAPH 09
|
Javier Loureiro |
2465 |
|
Monday, 10 August 2009 |
Beyond Programmable Shading
|
Javier Loureiro |
2031 |
|
Wednesday, 29 July 2009 |
Real time raytracing
|
Javier Loureiro |
1812 |
|
Monday, 15 June 2009 |
Progressive Photon Mapping
|
Javier Loureiro |
1867 |
|
Monday, 08 June 2009 |
Image Enhancement by Unsharp Masking the Depth Buffer
|
Javier Loureiro |
1840 |
|
Tuesday, 02 June 2009 |
Inferred Lighting
|
Javier Loureiro |
2177 |
|
Friday, 22 May 2009 |
Modeling Human Color Perception under Extended Luminance Levels
|
Javier Loureiro |
1950 |
|
Monday, 26 January 2009 |
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps
|
Javier Loureiro |
1646 |
|
Friday, 23 January 2009 |
Fast BVH Construction on GPU
|
Javier Loureiro |
1469 |
|
Monday, 12 January 2009 |
Interactive Geometric Simulation of 4D Cities
|
Javier Loureiro |
1490 |
|
Thursday, 08 January 2009 |
Bidirectional Importance Sampling for Unstructured Illumination
|
Javier Loureiro |
1404 |
|
Wednesday, 31 December 2008 |
Approximating Dynamic Global Illumination in Image Space
|
Javier Loureiro |
1596 |
|
Tuesday, 16 December 2008 |
Into the Blue: Better Caustics through Photon Relaxation
|
Javier Loureiro |
1440 |
|
Wednesday, 03 December 2008 |
Implementando un filtro anisotrópico
|
Javier Loureiro |
2894 |
|
Friday, 28 November 2008 |
Real-Time KD-Tree Construction on Graphics Hardware
|
Javier Loureiro |
2106 |
|
Friday, 07 November 2008 |
Phong Tesselation
|
Javier Loureiro |
1521 |
|
Monday, 06 October 2008 |
Interior Mapping
|
Javier Loureiro |
1535 |
|
Thursday, 11 September 2008 |
Real-Time Reyes-Style Adaptive Surface Subdivision
|
Javier Loureiro |
1756 |
|
Friday, 05 September 2008 |
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
|
Javier Loureiro |
1905 |
|
Tuesday, 02 September 2008 |
Modeling and Rendering of Heterogeneous Translucent Materials Using The Diffusion Equation
|
Javier Loureiro |
1720 |
|
Wednesday, 16 July 2008 |
Dual Scattering Approximation for Fast Multiple Scattering in Hair
|
Javier Loureiro |
2199 |
|
Friday, 27 June 2008 |
Estudio de la pintura del coche
|
Javier Loureiro |
1922 |
|
Tuesday, 10 June 2008 |
Wavelet Importance Sampling
|
Javier Loureiro |
1689 |
|
Tuesday, 03 June 2008 |
Luz en medios participativos
|
Javier Loureiro |
1591 |
|
Thursday, 22 May 2008 |
Eurographics Symposium on Rendering 2008
|
Javier Loureiro |
1633 |
|
Tuesday, 20 May 2008 |
Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing
|
Javier Loureiro |
2099 |
|
Tuesday, 06 May 2008 |
Real-Time, All-Frequency Shadows in Dynamic Scenes
|
Javier Loureiro |
1667 |
|
Tuesday, 29 April 2008 |
Cosas que saldrán en el siggraph 2008
|
Javier Loureiro |
1695 |
|
Wednesday, 16 April 2008 |
Integrating Shaders into An Engine - GDC 2007
|
Javier Loureiro |
1559 |
|
Wednesday, 26 March 2008 |
Future-Proof Games with Real-Time Tessellation
|
Javier Loureiro |
2240 |
|
Wednesday, 19 March 2008 |
Interactive Light Transport with Virtual Point Lights
|
Javier Loureiro |
1689 |
|
Monday, 17 March 2008 |
G-buffer y deferred shading
|
Javier Loureiro |
3111 |
|
Friday, 07 March 2008 |
Practical Spherical Harmonics Based PRT Methods
|
Javier Loureiro |
2545 |
|
Wednesday, 20 February 2008 |
Monte Carlo Methods, de Hammersley + Handscomb
|
Javier Loureiro |
2147 |
|
Friday, 15 February 2008 |
Modelado basado en imagen
|
Javier Loureiro |
2013 |
|
Thursday, 31 January 2008 |
Una nueva tesis sobre raytracing
|
Javier Loureiro |
2286 |
|
Wednesday, 16 January 2008 |
Implementing the RT2 Real-Time Ray-Tracing System
|
Javier Loureiro |
2206 |
|
Wednesday, 16 January 2008 |
Terminando de construir un arbol
|
Javier Loureiro |
1851 |
|
Tuesday, 15 January 2008 |
Displacement maps en la GPU
|
Javier Loureiro |
1761 |
|
Tuesday, 08 January 2008 |
HistoPyramids in Iso-Surface Extraction
|
Javier Loureiro |
1814 |
|
Thursday, 03 January 2008 |
Hardware-Accelerated Frequency Domain Volume Rendering
|
Javier Loureiro |
1637 |
|
Friday, 14 December 2007 |
Motion Blur for Textures by Means of Anisotropic Filtering
|
Javier Loureiro |
1792 |
|
Tuesday, 11 December 2007 |
Improved Alpha-Tested Magnification for Vector Textures and Special Effects
|
Javier Loureiro |
2007 |
|
Thursday, 15 November 2007 |
Fitted Virtual Shadow Maps
|
Javier Loureiro |
1582 |
|
Friday, 05 October 2007 |
Fast Lattice Shape Matching
|
Javier Loureiro |
1491 |
|
Tuesday, 25 September 2007 |
Particulas en la GPU
|
Javier Loureiro |
1689 |
|
Thursday, 20 September 2007 |
Prism Parallax Occlusion Mapping
|
Javier Loureiro |
1760 |
|
Wednesday, 12 September 2007 |
Papers de videojuegos
|
Javier Loureiro |
1975 |
|
Monday, 27 August 2007 |
Animación de artrópodos
|
Javier Loureiro |
2615 |
| |
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Results 1 - 50 of 161 |