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Date Item Title Author Hits
Tuesday, 06 May 2008 Real-Time, All-Frequency Shadows in Dynamic Scenes Javier Loureiro 173
Tuesday, 29 April 2008 Cosas que saldrán en el siggraph 2008 Javier Loureiro 259
Wednesday, 16 April 2008 Integrating Shaders into An Engine - GDC 2007 Javier Loureiro 343
Wednesday, 26 March 2008 Future-Proof Games with Real-Time Tessellation Javier Loureiro 480
Wednesday, 19 March 2008 Interactive Light Transport with Virtual Point Lights Javier Loureiro 420
Monday, 17 March 2008 G-buffer y deferred shading Javier Loureiro 511
Friday, 07 March 2008 Practical Spherical Harmonics Based PRT Methods Javier Loureiro 500
Wednesday, 20 February 2008 Monte Carlo Methods, de Hammersley + Handscomb Javier Loureiro 510
Friday, 15 February 2008 Modelado basado en imagen Javier Loureiro 548
Thursday, 31 January 2008 Una nueva tesis sobre raytracing Javier Loureiro 663
Wednesday, 16 January 2008 Implementing the RT2 Real-Time Ray-Tracing System Javier Loureiro 691
Wednesday, 16 January 2008 Terminando de construir un arbol Javier Loureiro 567
Tuesday, 15 January 2008 Displacement maps en la GPU Javier Loureiro 489
Tuesday, 08 January 2008 HistoPyramids in Iso-Surface Extraction Javier Loureiro 557
Thursday, 03 January 2008 Hardware-Accelerated Frequency Domain Volume Rendering Javier Loureiro 525
Friday, 14 December 2007 Motion Blur for Textures by Means of Anisotropic Filtering Javier Loureiro 586
Tuesday, 11 December 2007 Improved Alpha-Tested Magnification for Vector Textures and Special Effects Javier Loureiro 584
Thursday, 15 November 2007 Fitted Virtual Shadow Maps Javier Loureiro 553
Friday, 05 October 2007 Fast Lattice Shape Matching Javier Loureiro 663
Tuesday, 25 September 2007 Particulas en la GPU Javier Loureiro 745
Thursday, 20 September 2007 Prism Parallax Occlusion Mapping Javier Loureiro 769
Wednesday, 12 September 2007 Papers de videojuegos Javier Loureiro 898
Monday, 27 August 2007 Animación de artrópodos Javier Loureiro 857
Friday, 17 August 2007 Fuentes vectoriales en la GPU Javier Loureiro 921
Friday, 10 August 2007 Papers del i3d 2007 Javier Loureiro 774
Tuesday, 19 June 2007 Hojas en tiempo real Javier Loureiro 938
Tuesday, 19 June 2007 Simulación de agua Javier Loureiro 1076
Thursday, 29 March 2007 Voxelizado en la tarjeta Javier Loureiro 1015
Tuesday, 27 March 2007 Instanciando vegetación Javier Loureiro 966
Monday, 12 March 2007 Sistema de muelles con la GPU Javier Loureiro 856
Tuesday, 06 February 2007 Introduccion ala geometria diferencial Javier Loureiro 1314
Wednesday, 31 January 2007 Approximate Ray-Tracing on the GPU with Distance Impostors Javier Loureiro 896
Thursday, 04 January 2007 Solomon Boulos Javier Loureiro 720
Thursday, 04 January 2007 Heuristic Ray Shooting Algorithms Javier Loureiro 712
Monday, 18 December 2006 Papers del SIGGRAPH Javier Loureiro 820
Wednesday, 29 November 2006 Warping and Partitioning for Low Error Shadow Maps 926
Wednesday, 29 November 2006 Renderizar el campo 928
Monday, 13 November 2006 Efficient Shadows from Sampled Environment Maps 573
Wednesday, 25 October 2006 Topologia 523
Wednesday, 18 October 2006 Control de texturas por apariencia 452
Tuesday, 03 October 2006 Efficient Sorting and Searching in Rendering Algorithms 403
Tuesday, 03 October 2006 GPUGI : Iluminacion global en la tarjeta 429
Tuesday, 03 October 2006 HDR Image Compression 440
Monday, 02 October 2006 Renderizado de atmosferas 425
Thursday, 24 August 2006 Radiosity maps en la GPU 445
Thursday, 27 July 2006 The Real-Time Reprojection Cache 452
Wednesday, 26 July 2006 Reflected-Scene Impostors for Realistic Reflections 437
Tuesday, 27 June 2006 Parallel-Split Shadow Maps 459
Friday, 19 May 2006 Terrenos procedurales 471
Wednesday, 29 March 2006 Agua, causticas y terrenos 524
 
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