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Date Item Title Author Hits
Wednesday, 03 December 2008 Implementando un filtro anisotrópico Javier Loureiro 68
Friday, 28 November 2008 Real-Time KD-Tree Construction on Graphics Hardware Javier Loureiro 297
Friday, 07 November 2008 Phong Tesselation Javier Loureiro 349
Monday, 06 October 2008 Interior Mapping Javier Loureiro 470
Thursday, 11 September 2008 Real-Time Reyes-Style Adaptive Surface Subdivision Javier Loureiro 595
Friday, 05 September 2008 Image-Based Proxy Accumulation for Real-Time Soft Global Illumination Javier Loureiro 601
Tuesday, 02 September 2008 Modeling and Rendering of Heterogeneous Translucent Materials Using The Diffusion Equation Javier Loureiro 596
Wednesday, 16 July 2008 Dual Scattering Approximation for Fast Multiple Scattering in Hair Javier Loureiro 996
Friday, 27 June 2008 Estudio de la pintura del coche Javier Loureiro 879
Tuesday, 10 June 2008 Wavelet Importance Sampling Javier Loureiro 801
Tuesday, 03 June 2008 Luz en medios participativos Javier Loureiro 794
Thursday, 22 May 2008 Eurographics Symposium on Rendering 2008 Javier Loureiro 798
Tuesday, 20 May 2008 Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing Javier Loureiro 916
Tuesday, 06 May 2008 Real-Time, All-Frequency Shadows in Dynamic Scenes Javier Loureiro 786
Tuesday, 29 April 2008 Cosas que saldrán en el siggraph 2008 Javier Loureiro 945
Wednesday, 16 April 2008 Integrating Shaders into An Engine - GDC 2007 Javier Loureiro 834
Wednesday, 26 March 2008 Future-Proof Games with Real-Time Tessellation Javier Loureiro 1143
Wednesday, 19 March 2008 Interactive Light Transport with Virtual Point Lights Javier Loureiro 886
Monday, 17 March 2008 G-buffer y deferred shading Javier Loureiro 1266
Friday, 07 March 2008 Practical Spherical Harmonics Based PRT Methods Javier Loureiro 1281
Wednesday, 20 February 2008 Monte Carlo Methods, de Hammersley + Handscomb Javier Loureiro 1109
Friday, 15 February 2008 Modelado basado en imagen Javier Loureiro 1095
Thursday, 31 January 2008 Una nueva tesis sobre raytracing Javier Loureiro 1213
Wednesday, 16 January 2008 Implementing the RT2 Real-Time Ray-Tracing System Javier Loureiro 1272
Wednesday, 16 January 2008 Terminando de construir un arbol Javier Loureiro 1059
Tuesday, 15 January 2008 Displacement maps en la GPU Javier Loureiro 1009
Tuesday, 08 January 2008 HistoPyramids in Iso-Surface Extraction Javier Loureiro 1048
Thursday, 03 January 2008 Hardware-Accelerated Frequency Domain Volume Rendering Javier Loureiro 1000
Friday, 14 December 2007 Motion Blur for Textures by Means of Anisotropic Filtering Javier Loureiro 1071
Tuesday, 11 December 2007 Improved Alpha-Tested Magnification for Vector Textures and Special Effects Javier Loureiro 1041
Thursday, 15 November 2007 Fitted Virtual Shadow Maps Javier Loureiro 966
Friday, 05 October 2007 Fast Lattice Shape Matching Javier Loureiro 990
Tuesday, 25 September 2007 Particulas en la GPU Javier Loureiro 1108
Thursday, 20 September 2007 Prism Parallax Occlusion Mapping Javier Loureiro 1157
Wednesday, 12 September 2007 Papers de videojuegos Javier Loureiro 1277
Monday, 27 August 2007 Animación de artrópodos Javier Loureiro 1408
Friday, 17 August 2007 Fuentes vectoriales en la GPU Javier Loureiro 1325
Friday, 10 August 2007 Papers del i3d 2007 Javier Loureiro 1055
Tuesday, 19 June 2007 Hojas en tiempo real Javier Loureiro 1188
Tuesday, 19 June 2007 Simulación de agua Javier Loureiro 1426
Thursday, 29 March 2007 Voxelizado en la tarjeta Javier Loureiro 1282
Tuesday, 27 March 2007 Instanciando vegetación Javier Loureiro 1218
Monday, 12 March 2007 Sistema de muelles con la GPU Javier Loureiro 1116
Tuesday, 06 February 2007 Introduccion ala geometria diferencial Javier Loureiro 1835
Wednesday, 31 January 2007 Approximate Ray-Tracing on the GPU with Distance Impostors Javier Loureiro 1174
Thursday, 04 January 2007 Solomon Boulos Javier Loureiro 1018
Thursday, 04 January 2007 Heuristic Ray Shooting Algorithms Javier Loureiro 1028
Monday, 18 December 2006 Papers del SIGGRAPH Javier Loureiro 1168
Wednesday, 29 November 2006 Warping and Partitioning for Low Error Shadow Maps 1318
Wednesday, 29 November 2006 Renderizar el campo 1267
 
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