|
|
|
Wednesday, 03 December 2008 |
Implementando un filtro anisotrópico
|
Javier Loureiro |
68 |
|
Friday, 28 November 2008 |
Real-Time KD-Tree Construction on Graphics Hardware
|
Javier Loureiro |
297 |
|
Friday, 07 November 2008 |
Phong Tesselation
|
Javier Loureiro |
349 |
|
Monday, 06 October 2008 |
Interior Mapping
|
Javier Loureiro |
470 |
|
Thursday, 11 September 2008 |
Real-Time Reyes-Style Adaptive Surface Subdivision
|
Javier Loureiro |
595 |
|
Friday, 05 September 2008 |
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
|
Javier Loureiro |
601 |
|
Tuesday, 02 September 2008 |
Modeling and Rendering of Heterogeneous Translucent Materials Using The Diffusion Equation
|
Javier Loureiro |
596 |
|
Wednesday, 16 July 2008 |
Dual Scattering Approximation for Fast Multiple Scattering in Hair
|
Javier Loureiro |
996 |
|
Friday, 27 June 2008 |
Estudio de la pintura del coche
|
Javier Loureiro |
879 |
|
Tuesday, 10 June 2008 |
Wavelet Importance Sampling
|
Javier Loureiro |
801 |
|
Tuesday, 03 June 2008 |
Luz en medios participativos
|
Javier Loureiro |
794 |
|
Thursday, 22 May 2008 |
Eurographics Symposium on Rendering 2008
|
Javier Loureiro |
798 |
|
Tuesday, 20 May 2008 |
Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing
|
Javier Loureiro |
916 |
|
Tuesday, 06 May 2008 |
Real-Time, All-Frequency Shadows in Dynamic Scenes
|
Javier Loureiro |
786 |
|
Tuesday, 29 April 2008 |
Cosas que saldrán en el siggraph 2008
|
Javier Loureiro |
945 |
|
Wednesday, 16 April 2008 |
Integrating Shaders into An Engine - GDC 2007
|
Javier Loureiro |
834 |
|
Wednesday, 26 March 2008 |
Future-Proof Games with Real-Time Tessellation
|
Javier Loureiro |
1143 |
|
Wednesday, 19 March 2008 |
Interactive Light Transport with Virtual Point Lights
|
Javier Loureiro |
886 |
|
Monday, 17 March 2008 |
G-buffer y deferred shading
|
Javier Loureiro |
1266 |
|
Friday, 07 March 2008 |
Practical Spherical Harmonics Based PRT Methods
|
Javier Loureiro |
1281 |
|
Wednesday, 20 February 2008 |
Monte Carlo Methods, de Hammersley + Handscomb
|
Javier Loureiro |
1109 |
|
Friday, 15 February 2008 |
Modelado basado en imagen
|
Javier Loureiro |
1095 |
|
Thursday, 31 January 2008 |
Una nueva tesis sobre raytracing
|
Javier Loureiro |
1213 |
|
Wednesday, 16 January 2008 |
Implementing the RT2 Real-Time Ray-Tracing System
|
Javier Loureiro |
1272 |
|
Wednesday, 16 January 2008 |
Terminando de construir un arbol
|
Javier Loureiro |
1059 |
|
Tuesday, 15 January 2008 |
Displacement maps en la GPU
|
Javier Loureiro |
1009 |
|
Tuesday, 08 January 2008 |
HistoPyramids in Iso-Surface Extraction
|
Javier Loureiro |
1048 |
|
Thursday, 03 January 2008 |
Hardware-Accelerated Frequency Domain Volume Rendering
|
Javier Loureiro |
1000 |
|
Friday, 14 December 2007 |
Motion Blur for Textures by Means of Anisotropic Filtering
|
Javier Loureiro |
1071 |
|
Tuesday, 11 December 2007 |
Improved Alpha-Tested Magnification for Vector Textures and Special Effects
|
Javier Loureiro |
1041 |
|
Thursday, 15 November 2007 |
Fitted Virtual Shadow Maps
|
Javier Loureiro |
966 |
|
Friday, 05 October 2007 |
Fast Lattice Shape Matching
|
Javier Loureiro |
990 |
|
Tuesday, 25 September 2007 |
Particulas en la GPU
|
Javier Loureiro |
1108 |
|
Thursday, 20 September 2007 |
Prism Parallax Occlusion Mapping
|
Javier Loureiro |
1157 |
|
Wednesday, 12 September 2007 |
Papers de videojuegos
|
Javier Loureiro |
1277 |
|
Monday, 27 August 2007 |
Animación de artrópodos
|
Javier Loureiro |
1408 |
|
Friday, 17 August 2007 |
Fuentes vectoriales en la GPU
|
Javier Loureiro |
1325 |
|
Friday, 10 August 2007 |
Papers del i3d 2007
|
Javier Loureiro |
1055 |
|
Tuesday, 19 June 2007 |
Hojas en tiempo real
|
Javier Loureiro |
1188 |
|
Tuesday, 19 June 2007 |
Simulación de agua
|
Javier Loureiro |
1426 |
|
Thursday, 29 March 2007 |
Voxelizado en la tarjeta
|
Javier Loureiro |
1282 |
|
Tuesday, 27 March 2007 |
Instanciando vegetación
|
Javier Loureiro |
1218 |
|
Monday, 12 March 2007 |
Sistema de muelles con la GPU
|
Javier Loureiro |
1116 |
|
Tuesday, 06 February 2007 |
Introduccion ala geometria diferencial
|
Javier Loureiro |
1835 |
|
Wednesday, 31 January 2007 |
Approximate Ray-Tracing on the GPU with Distance Impostors
|
Javier Loureiro |
1174 |
|
Thursday, 04 January 2007 |
Solomon Boulos
|
Javier Loureiro |
1018 |
|
Thursday, 04 January 2007 |
Heuristic Ray Shooting Algorithms
|
Javier Loureiro |
1028 |
|
Monday, 18 December 2006 |
Papers del SIGGRAPH
|
Javier Loureiro |
1168 |
|
Wednesday, 29 November 2006 |
Warping and Partitioning for Low Error Shadow Maps
|
|
1318 |
|
Wednesday, 29 November 2006 |
Renderizar el campo
|
|
1267 |
| |
|
Results 1 - 50 of 147 |