|
|
|
Tuesday, 06 May 2008 |
Real-Time, All-Frequency Shadows in Dynamic Scenes
|
Javier Loureiro |
162 |
|
Tuesday, 29 April 2008 |
Cosas que saldrán en el siggraph 2008
|
Javier Loureiro |
255 |
|
Wednesday, 16 April 2008 |
Integrating Shaders into An Engine - GDC 2007
|
Javier Loureiro |
336 |
|
Wednesday, 26 March 2008 |
Future-Proof Games with Real-Time Tessellation
|
Javier Loureiro |
475 |
|
Wednesday, 19 March 2008 |
Interactive Light Transport with Virtual Point Lights
|
Javier Loureiro |
419 |
|
Monday, 17 March 2008 |
G-buffer y deferred shading
|
Javier Loureiro |
511 |
|
Friday, 07 March 2008 |
Practical Spherical Harmonics Based PRT Methods
|
Javier Loureiro |
496 |
|
Wednesday, 20 February 2008 |
Monte Carlo Methods, de Hammersley + Handscomb
|
Javier Loureiro |
506 |
|
Friday, 15 February 2008 |
Modelado basado en imagen
|
Javier Loureiro |
544 |
|
Thursday, 31 January 2008 |
Una nueva tesis sobre raytracing
|
Javier Loureiro |
658 |
|
Wednesday, 16 January 2008 |
Implementing the RT2 Real-Time Ray-Tracing System
|
Javier Loureiro |
689 |
|
Wednesday, 16 January 2008 |
Terminando de construir un arbol
|
Javier Loureiro |
566 |
|
Tuesday, 15 January 2008 |
Displacement maps en la GPU
|
Javier Loureiro |
486 |
|
Tuesday, 08 January 2008 |
HistoPyramids in Iso-Surface Extraction
|
Javier Loureiro |
554 |
|
Thursday, 03 January 2008 |
Hardware-Accelerated Frequency Domain Volume Rendering
|
Javier Loureiro |
520 |
|
Friday, 14 December 2007 |
Motion Blur for Textures by Means of Anisotropic Filtering
|
Javier Loureiro |
583 |
|
Tuesday, 11 December 2007 |
Improved Alpha-Tested Magnification for Vector Textures and Special Effects
|
Javier Loureiro |
579 |
|
Thursday, 15 November 2007 |
Fitted Virtual Shadow Maps
|
Javier Loureiro |
549 |
|
Friday, 05 October 2007 |
Fast Lattice Shape Matching
|
Javier Loureiro |
658 |
|
Tuesday, 25 September 2007 |
Particulas en la GPU
|
Javier Loureiro |
737 |
|
Thursday, 20 September 2007 |
Prism Parallax Occlusion Mapping
|
Javier Loureiro |
765 |
|
Wednesday, 12 September 2007 |
Papers de videojuegos
|
Javier Loureiro |
896 |
|
Monday, 27 August 2007 |
Animación de artrópodos
|
Javier Loureiro |
854 |
|
Friday, 17 August 2007 |
Fuentes vectoriales en la GPU
|
Javier Loureiro |
919 |
|
Friday, 10 August 2007 |
Papers del i3d 2007
|
Javier Loureiro |
773 |
|
Tuesday, 19 June 2007 |
Hojas en tiempo real
|
Javier Loureiro |
932 |
|
Tuesday, 19 June 2007 |
Simulación de agua
|
Javier Loureiro |
1075 |
|
Thursday, 29 March 2007 |
Voxelizado en la tarjeta
|
Javier Loureiro |
1013 |
|
Tuesday, 27 March 2007 |
Instanciando vegetación
|
Javier Loureiro |
966 |
|
Monday, 12 March 2007 |
Sistema de muelles con la GPU
|
Javier Loureiro |
856 |
|
Tuesday, 06 February 2007 |
Introduccion ala geometria diferencial
|
Javier Loureiro |
1307 |
|
Wednesday, 31 January 2007 |
Approximate Ray-Tracing on the GPU with Distance Impostors
|
Javier Loureiro |
894 |
|
Thursday, 04 January 2007 |
Solomon Boulos
|
Javier Loureiro |
718 |
|
Thursday, 04 January 2007 |
Heuristic Ray Shooting Algorithms
|
Javier Loureiro |
711 |
|
Monday, 18 December 2006 |
Papers del SIGGRAPH
|
Javier Loureiro |
817 |
|
Wednesday, 29 November 2006 |
Warping and Partitioning for Low Error Shadow Maps
|
|
925 |
|
Wednesday, 29 November 2006 |
Renderizar el campo
|
|
927 |
|
Monday, 13 November 2006 |
Efficient Shadows from Sampled Environment Maps
|
|
572 |
|
Wednesday, 25 October 2006 |
Topologia
|
|
522 |
|
Wednesday, 18 October 2006 |
Control de texturas por apariencia
|
|
451 |
|
Tuesday, 03 October 2006 |
Efficient Sorting and Searching in Rendering Algorithms
|
|
400 |
|
Tuesday, 03 October 2006 |
GPUGI : Iluminacion global en la tarjeta
|
|
428 |
|
Tuesday, 03 October 2006 |
HDR Image Compression
|
|
440 |
|
Monday, 02 October 2006 |
Renderizado de atmosferas
|
|
423 |
|
Thursday, 24 August 2006 |
Radiosity maps en la GPU
|
|
443 |
|
Thursday, 27 July 2006 |
The Real-Time Reprojection Cache
|
|
452 |
|
Wednesday, 26 July 2006 |
Reflected-Scene Impostors for Realistic Reflections
|
|
437 |
|
Tuesday, 27 June 2006 |
Parallel-Split Shadow Maps
|
|
456 |
|
Friday, 19 May 2006 |
Terrenos procedurales
|
|
470 |
|
Wednesday, 29 March 2006 |
Agua, causticas y terrenos
|
|
523 |
| |
|
Results 1 - 50 of 134 |