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Malas noticias del Half Life2 para NVidia PDF Print E-mail
Thursday, 11 September 2003
La compañía Valve nos hace saber los resultados de realizar varios benchmarks para el HL2 con tarjetas de NVidia y ATI. Varios sites incluyendo Anandtech , Beyond3D, Extremetech, FiringSquad, Gamers Depot y Tom's Hardware también realizaron las mismas pruebas, y todos hacían constar lo mismo. De Tech nos dice esto:
"Newell was concerned particularly with some of the techniques NVIDIA has used in recent driver releases, although he didn't exempt other graphics hardware makers from his complaints. He said they had seen cases where fog was completely removed from a level in one of Valve's games, by the graphics driver software, in order to improve performance. I asked him to clarify which game, and he said it was Half-Life 2. Apparently, this activity has gone on while the game is still in development. He also mentioned that he's seen drivers detect screen capture attempts and output higher quality data than what's actually shown in-game."
De la misma forma, Extremetech habla así:
"nVidia has been circulating its Det50 driver to analysts in hopes that we would use it for our Half-Life 2 benchmarking. The driver contains application-specific optimizations that will likely improve nVidia's overall performance picture, however Valve's Gabe Newell expressed concerns that some of nVidia's optimizations may go too far. Doug Lombardi of Valve has explicitly asked that beta versions of the Det50 drivers not be used for benchmarking."
Incluso John Carmack nos cuenta:
"JC: Yes. NV30 class hardware can run the ARB2 path that uses ARB_fragment_program, but it is very slow, which is why I have a separate NV30 back end that uses NV_fragment_program to specify most of the operations as 12 or 16 bit instead of 32 bit."

No parece irle muy bien a NVidia últimamente.
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.



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