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Inicio Noticias Ver Todas Investigacion Conferencia de Caroline Larboulette
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Conferencia de Caroline Larboulette |
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Monday, 16 October 2006 |
"From Real-Time Character Animation to Predictive Rendering"
Martes 10 de octubre, a las 17:45.
Salón de Grados del edificio Departamental II de la Universidad Rey Juan Carlos (Campus de Móstoles)
En videojuegos, la animación de los personajes en tiempo real se suele llevar a cabo mediante una técnica llamada skinning.
En esta conferencia se mostrarán las últimas tendencias que superan las limitaciones en efectos dinámicos del skinning y hacen el movimiento más creible, y el estudio de la naturaleza de la luz y su interacción en materiales en la representación predictiva que nos permite tener una alta calidad en tiempo real.
Está conferencia forma parte de los seminarios que se imparten en el Máster de Informática Gráfica, Juegos y Realidad Virtual de la Universidad Rey Juan Carlos
En inglés el resumen de la charla es más amplio:
In video games, real-time character animation is performed by a skeleton subspace deformation technique also called skinning. Although it enables one to simulate quite accurate kinematic deformations of the skin, muscles and fatty tissues, it remains impossible to create all sorts of dynamic effects, of primary importance to make a movement believable. We propose two different techniques to enhance an existing animation. The first one addresses the problem of dynamics of muscles and fatty tissues in sharp movements while the second method provides a tool to model dynamic wrinkles of skin or clothes.
On the other hand, predictive rendering aims at reproducing the exact nature of light and simulated objects to create accurate colors and reflections for still images. One interesting sub-domain is the one of fluorescent colors.
We will show a way of reproducing this phenomenon that appears on the atom level by using a macroscopic BRDF description. We will also discuss how one could possibly include those colors in classical Color Order Systems like
the Munsell Book of Color or the Coloroid system.
Caroline Larboulette is currently employed at the Institute of Computer Graphics and Algorithms of the Vienna university of Technology as a post-doc researcher. Her current research deals with real-time rendering and animation using perception for virtual environments. She earned a PhD from the INSA of Rennes in 2004 on real-time animation of the deformable parts of characters. Her interests also include global illumination, color science and HDR rendering. She was the local organizer and posters chair of the Symposium on Computer Animation 2006.
En este enlace teneis el poster original de la conferencia con un mapa de situación
Os esperamos!
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