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Wednesday, 17 July 2002 |
En este articulo de ExtremeTech, nos introducen al nuevo release oficial de OpenGL 1.4 y sus nuevas funciones. Aunque ya va a salir la 2.0, de todos modos este es el fin del desarollo previamente propuesto a esta version.
New features include: depth textures and shadow textures, enabling real-time shadows and related image-based rendering techniques; a vertex programming framework, setting the stage for user-defined geometry, lighting and shading programs and enabling high-level general-purpose shading languages; automatic texture mipmap generation; and smaller enhancements including multiple draw arrays, window raster positioning, and user defined fog coordinates and secondary colors, point parameters, level-of-detail biases, and others.
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